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MSI Gaming Radeon RX 550 2GB GDDR5 128-bit VR Ready Graphics Card (RX 550 2GT LP OC) - DirectX 12 Support for PC Gaming, Video Editing & 4K Streaming
$55.11
$100.2
Safe 45%
MSI Gaming Radeon RX 550 2GB GDDR5 128-bit VR Ready Graphics Card (RX 550 2GT LP OC) - DirectX 12 Support for PC Gaming, Video Editing & 4K Streaming
MSI Gaming Radeon RX 550 2GB GDDR5 128-bit VR Ready Graphics Card (RX 550 2GT LP OC) - DirectX 12 Support for PC Gaming, Video Editing & 4K Streaming
MSI Gaming Radeon RX 550 2GB GDDR5 128-bit VR Ready Graphics Card (RX 550 2GT LP OC) - DirectX 12 Support for PC Gaming, Video Editing & 4K Streaming
$55.11
$100.2
45% Off
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Estimated Delivery: 10-15 days international
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SKU: 45042525
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Description
MSI AMD Radeon RX 550 2GT LP OC 2GB GDDR5 DVI/HDMI Low Profile PCI-Express Video Card  (New Item!), Supports 2x Display Monitors.
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2 day shipping took , 2 days and 3 hours . That's 5star shipping .msi RX 570 Armor 8g OC ( generation 2 )newer boards have 2 HDMI , 2 DP , 1 DVI-D( BIOS March 2018 )One 8 pin power connector . board length 10.6 inches .about 2 pounds ( 892 grams )2048 Stream precesses ( half that of the new RX 5700 )224 Gig Bytes of memory bandwidth RX 570 .448 Gig Bytes of memory bandwidth RX 5700 .RX 570 170RX 5700 350RX 570 half price for half the performance , at about the same power .Below details setup and game use :quiet fans , 5 watts when on desk top .runs at a max temperature of about 74 C under full load .Temperature can be less when making custom wattman profiles .room temperture plays a factor with GPU temperature .Max power is about 106 watts under full load usingdefault voltage values .When under-Volting , max power is about 96 wattsunder full load .How to keep it cool :Back Plate radiates a lot of heat .to keep the case inside cool , a fan ( 3 inches or so ) can beset on top of the GPU Back Plate , with the Fan blowing\ventingstraight out to room environment . Cass temperature is nownormal . Mother board and video card have temperatures as expected .The card has massive ( 2 fans and heatsink ) but no venting tooutside of case ( You must find a way to Fan Vent the case )Stays cool best when the Fans have direct access to ambient airintake , while Fan venting the case to ambient room .( Shrouds might help , not using shrouds here )Back Plate can get warm . Keep ALL cables OFF the back plate .Heat will eventually soften the rubber sheething and ruin the cables.custom wattman profiles :GPU 1165 Mhz at 900 mV , Memory 1750 Mhz at 900 mV( Under-clocked and under-volted , 60 watts at 60 C , ( this is my main use game profile )orGPU 1400 Mhz at 1100 mV , Memory 1400 Mhz at 765 mV( overclocked , 85 watts at 71 C )orGPU 1400 Mhz at 1100 mV , Memory 2100 Mhz at 1000 mV( overclocked , 96 watts at 74 C )orGPU 300 Mhz at 750 mV , Memory 300 Mhz at 750 mV( desktop use , 5 watts fans OFF , at 30 C to 39 C )oruse their "Default" : auto ramps GPU from 300 Mhz to 1286 Mhz .Note :all of my custom profiles set GPU "State 1" min = maxall of my custom profiles set Memory "State 2" min = maxThus ALL frequencies operate at "Fixed Frequency" No ramp up\down .( CPU has very little impact on GPU fps performance )Fan curve :25 C at 31 %50 C at 31 %60 C at 60 %70 C at 70 %85 C at 90 %ReLive recordings :4k at 30 fps2k at 60 fpspress Ctrl-Shift-R anytime to start\stop recording .only have a 1080p monitor\TV ? you can still record in 4k .use SVR ( Super Virtual Resolution )( if you have a 4k monitor\TV , SVR has No purpose )When using SVR with your 1080p monitor\TV ,turn SVR On in Radeon "Display" Tab Settings .( i recommend a reboot after SVR is turned ON\OFF )when in game menu , you now have 3840 x 2160 resolution choice .all GPU processing occurs at 3840 x 2160 , then the output to theFrame Buffer is down scaled to 1080p for your 1080p monitor\TV .When pressing Ctrl-Shift-R , the game will now record using theGPU internal 4k processing .you can game at 4k and record at 4k , while using a 1080p monitor .oryou can choose to stay at 1920 x 1080 game resolution and record at 1080p .processing still occurs at 4k inside GPU . Something of a hardware Super-Sampling mode .orkeep SVR OFF , and ( play and record ) at 1080p , on your 1080p monitor\TV .Recordings are ( h.264 or h.265 ) to .mp4 your choice . Audio has perfect sync .bit rate slider max at 100 Mbps .Recommend using AMD HDMI audio sound device when recording ..mp4 imports into Vegas 14 or newer for HEVC h.265 .Want to record the desk top at 4k , on your 1080p monitor\TV ?yes you can . With SVR ON , now go into window' Settings andand set Display properites to 3840 x 2160 . All desk top processingnow occurs at 4k inside the GPU , while the desk top is scaled down to 1080p .Screen captures and recordings are Full Quality 4k .The desk top fonts may take on a slight fuzz because of the down samplingto 1080p however , the desktop 4k recordings come from the GPU at Full quality 4k .Whenever windows display resolution is set to 4k\2k , i recommend a reboot .Radeon Overlay :Radeon Settings , click "Preferences" Tab at bottom of Home Screen ,click "Show Overlay" . Overlay is now available but NOT yet visible .Now press ALT-R to show the full overlay Menu .orpress Ctrl_Shift-o , to view GPU stats .Dying Light does NOT like the showing GPU stats( overlay )when in SVR using 4k in game menu . the AMD driver will crash .( for normal gaming , keep ALL overlays OFF , "Show Overlay" OFF )passive Speed boost performance smoothness increase ."Shadow Map" in game setting :do NOT use AA .Blur is ok to have ON .Moti0n Blur is the Continious Bluring as you move ( i keep this OFF )Dying Light , reduce Shadow Map from "Very High" to "High"All remaining settings can be ON to the max , includingNvidia post processing . runs nice at 1080p ."Witcher 3" , reduce Shadow Map from "Ultra" to "High"panning is now smooth at 1080p .DOOM 2016 with Vulkan API , does NOT seem to haveShadow Map size issues .thus Shadow Map "Nightmare" works just fine at 1080p .8 gig VRAM is plenty to access max Shadow Map size ,but , causes too much pixel processing on the GPUto determine which pixels are found to be "in shadow"and than to paint each pixel that were found to be"in shadow" to black\gray value .

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